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Animation - A class to extract all the frames of an animated image

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' This class loads an animated image and gives access to all its internal
' frames as Bitmap objects
'
' Example:
'  ' load the animation and extract its frames
'  Me.Cursor = Cursors.WaitCursor
'  Dim anim As New Animation("D:\SampleAnimation.gif")
'  Me.Cursor = Cursors.Default
'  ' get a reference to the first and last frame
'  Dim firstFrame As Bitmap = anim.Frame(0)
'  Dim lastFrame As Bitmap = anim.Frame(anim.FrameCount - 1)
'  ' show the frames in two picture boxes
'  PictureBox1.Image = firstFrame
'  PictureBox2.Image = lastFrame

Class Animation
  Implements IDisposable

  Dim m_Img As System.Drawing.Image
  Dim m_Frames As New System.Collections.ArrayList
  Dim m_FrameCount As Integer

  Sub New(ByVal imgPath As String)
    ' load the image
    m_Img = System.Drawing.Image.FromFile(imgPath)

    ' throw an exception and exit if this is not an animated image
    If System.Drawing.ImageAnimator.CanAnimate(m_Img) = False Then
      m_Img.Dispose()
      Throw New ArgumentException("This is not an animated image")
    End If

    ' count the image's frames
    Dim fdl As New Drawing.Imaging.FrameDimension(m_Img.FrameDimensionsList _
      (0))
    m_FrameCount = m_Img.GetFrameCount(fdl)

    ' extract the first frame and start the animation to extract the other
    ' single frames
    AddCurrentFrame()
    System.Drawing.ImageAnimator.Animate(m_Img, New EventHandler(AddressOf _
      OnFrameChanged))

    Do ' wait until all frames are loaded
    Loop Until Done
  End Sub

  ' Return the total number of frames
  Public ReadOnly Property FrameCount() As Integer
    Get
      Return m_FrameCount
    End Get
  End Property

  ' Return the bitmap of the specified frame, stored in the private ArrayList
  Public ReadOnly Property Frame(ByVal index As Integer) As _
    System.Drawing.Bitmap
    Get
      Return DirectCast(m_Frames(index), System.Drawing.Bitmap)
    End Get
  End Property

  Public Sub Dispose() Implements System.IDisposable.Dispose
    StopAnimate()
  End Sub

  ' ==================== PRIVATE MEMBERS ====================

  ' This method is raised when the current frame changes
  Private Sub OnFrameChanged(ByVal sender As Object, ByVal e As EventArgs)
    ' if the m_Frames array contains FrameCount bitmaps,
    ' it means that the animation run through the end,
    ' and now it is starting from the beginning again, so stop it
    If Done Then
      StopAnimate()
      Exit Sub
    End If

    ' update the image to the new frame, and save it
    System.Drawing.ImageAnimator.UpdateFrames(m_Img)
    AddCurrentFrame()
  End Sub

  ' Add the current frame to the private ArrayList of bitmaps
  Private Sub AddCurrentFrame()
    ' create a new empty bitmap
    Dim bmp As New System.Drawing.Bitmap(m_Img.Width, m_Img.Height)
    ' retrieve a canvas object that allows to draw on the empty bitmap
    Dim g As System.Drawing.Graphics = System.Drawing.Graphics.FromImage _
      (DirectCast(bmp, System.Drawing.Image))
    ' copy the original image on the canvas, and thus on the new bitmap
    g.DrawImage(m_Img, 0, 0)
    ' add the frame to the array
    m_Frames.Add(bmp)
  End Sub

  ' Return True when the class has extracted all the frames
  Private ReadOnly Property Done() As Boolean
    Get
      Return m_Frames.Count = FrameCount
    End Get
  End Property

  ' Stop the animation and dispose the open image object
  Private Sub StopAnimate()
    System.Drawing.ImageAnimator.StopAnimate(m_Img, _
      New EventHandler(AddressOf OnFrameChanged))
    m_Img.Dispose()
  End Sub
End Class


Submitted By : Nayan Patel  (Member Since : 5/26/2004 12:23:06 PM)

Job Description : He is the moderator of this site and currently working as an independent consultant. He works with VB.net/ASP.net, SQL Server and other MS technologies. He is MCSD.net, MCDBA and MCSE. In his free time he likes to watch funny movies and doing oil painting.
View all (893) submissions by this author  (Birth Date : 7/14/1981 )


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